Experiment 12
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- 2013 ( Windows )
- 2013 ( Macintosh )
Description
Experiment 12 is a sci-fi/horror game that is, as the title suggests, experimental. The game is a work of collaborative fiction in 12 chapters, each made by a different indie developer over a period of 72 hours. Though each chapter varies widely in art style and gameplay, they unify to tell a story about human experimentation and illnesses both physical and mental.
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Game added May 7, 2016. Last modified February 22, 2023.
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Experiment 12 for Windows
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12 creepy mini-games in one package
Experiment 12 is a package of 12 free indie horror games, each level designed by a different programmer.
Twelve games from different minds
Experiment 12 brings twelve stylistically different games to your PC in one package. While the content of each level is different, all the games have a creepy atmosphere: navigate mazes, avoid missiles and dodge enemies; solve puzzles and explore 3D environments similar to Slender , on an island, with a flashlight, at night, and in the rain.
Experiment 12 is a collaboration between independent programmers Terry Cavanagh, Ian Snyder, Jack King-Spooner, Zarathustra, Richard Perrin, Michael Brough, Robert Yang, Alan Hazelden, TheBlackMask, Jasper Byrne, Jake Clover, and Benn Powell.
Navigation is tricky
Navigation in all games in Experiment 12 is done using the keyboard. Learning the ins and outs is one of the challenging parts of the game.
Mix of different styles
The graphics used in the different levels of Experiment 12 are pretty varied, from 80's style roughly drawn characters in retro 2D to high-quality 3D graphics.
Colorful mix, but the content is lacking
Experiment 12 is a colorful collection of mini-games. The mix of styles is stimulating, but it lacks a coherent story. The overall result is less than challenging.
- 12 different scary games
- Different styles of play
- Good sound effects
- Little cohesion between games
- No single action
- Barely challenging
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Experiment 12 for PC
User reviews about experiment 12.
by Anonymous
Really nice game!. Really nice game! It made me inconfortable playing it, and i love it! Pros: 12 unique chapters Contrast between 8-bit and 1080p HD Cons: Story narrative
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Experiment 12 is a disturbing chain created by 12 indie developers
by Jenna Pitcher
Via Indie Games | Source Experiment 12
Experiment 12 , a chain game that consists of 12 chapters each created by 12 different indie developers, is available now for Windows PC.
Contributing developers include Ian Snyder, Jack King-Spooner, Zaratustra, Richard Perrin, Michael Brough, Robert Yang, Alan Hazelden, TheBlackMask, Jasper Byrne, Jake Clover and Benn Powell. Each chapter features contrasting artstyles and genres.
Super Hexagon and VVVVVV creator Terry Cavanagh — who posted a Vine clip last April featuring several cancelled projects, such as a dance-based role-playing game and a first-person shooter — is also involved. Cavanagh is currently working on a new puzzle game tentatively called Halting Problem.
The game is available to download and play for free on Windows PC .
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Experiment 12
Ahhhh I’ve had to keep quiet about this for ages
Last month I took part in a chain game, which has come to be known as Experiment 12 . I’m so happy with how it all came together – I think the final thing is incredibly cool, something bigger than the sum of its parts.
[Download here]
All the chapters were made on a game jam timescale – everyone had just three days for their part.
Since I proposed the project, I ended up going first – which was cool in some ways, but I think I’d prefer to start further in if we ever did something like this again.
Anwyay, hope you enjoy it!
Some words by other authors: Ian Snyder (Chapter 2) Jack King Spooner (Chapter 3) Michael Brough (Chapter 6) Robert Yang (Chapter 7) Jasper Byrne (Chapter 12)
(It’s windows only for the moment, but there should be a mac version soonish)
18 thoughts on “Experiment 12”
Ooooooh! I saw Jasper post about this a few minutes ago. I have no idea what it is, but that’s probably a good thing. Play time!
What’s it made in? If it’s made in Flash, it would be cool if you could make it a site embed, as that would also enable Linux support (via pepperflash).
FIQ, it’s made in a variety of things. It looks like it has a Game Maker hub program, which launches chapters made in flash, game maker, unity, and HTML5 (and other things?). So it’s probably a bit unwieldy to repurpose.
“(It’s windows only for the moment, but there should be a mac version soonish)”
Soonish? That tells me to check back in 6 months
This is very cool, Michael Brough’s chapter is especially clever, as is to be expected of him. It’s really nice to see how the ideas you set up in the first chapter, spread and evolved through the rest. Kind of like an Exquisite Corpse project but with more information.
that was amazing i loved your part cant wait to see another game from you i especially loved the first person parts
Wow, I like this game!
But my Avast antivirus says that there is a virus (win32:Evo-gen) in in file chainch3.exe. I got back file from the quarantine.
StephenM3: Ok, I guess porting it would be a challenge then. Will try it out once I get on hold of a windows machine 🙂
Aha! I thought that bit was made by you!
I have just started a series of videos where me and my friend challenge each other to complete psychologically disturbing/ difficult games in an allotted time to gain points.
He got to challenge me first, and he picked Experiment 12. Just finished recording chapter 1 🙂
Jay, that sounds interesting. You should have entered your YouTube channel as your website when you commented!
Anybody want to help me with Chapter 6? I’ve got to a room where I have to light up the pink and blue things to get across two lighting up bits of pink on the right and blue on the left to touch a red thing on the floor of a platform (this screen is in the upper right of the screen). Then what happens? Do I have to make things happen on multiple screens?
The red button opens the red doors. Only one exists, in the first person world.
Hmm….Good point.
My channel is https://www.youtube.com/user/JayTechMedia
and the video concerning Experiment 12 is this playlist https://www.youtube.com/playlist?list=PL_MBAq9WFYbmqmatbx80nETFn0lZXSZYU
I just finished the play through today 🙂
Excellent anthology all-around. It’s incredible how much originality and ingenuity came out of this, given the short time the developers had to make their chapters and given that there is always a risk inherent in group projects. What’s the point of putting effort into something if the project might just fall apart for reasons beyond your control?
Michael Brough’s chapter is clearly the strongest, but the chapters of Cavanagh, Zaratustra, Hazelden, and Byrne also exhibited a lot of new ideas and were great approaches to the anthology medium. I’ve never seen the mechanic used in Powell’s chapter before – if the mechanic debuted in this anthology, that would demonstrate just how generative these projects can be.
I translated chapter 7. The translation can be found in the comments of the linked post on Robert Yang’s blog.
Hi Terry, I started playing Super Hexagon the nineth of june, today i finally unlocked the last level, I took 2 months to achieve this. I wanted to thank you for creating such an awesome game. Unfortunately i’m not a female, and we can’t have babies together. Keep up the good work 🙂
Chapter eleven doesn’t open at all when i press space and stuff (mac). and ch7 soft locked my mac am i supposed to have a certain font or his his text supposed to use missing symbols
Looks like this is going to jumpscare me at anytime ;D
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A chain game that consists of 12 chapters each created by 12 different indie developers.
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Experiment 12
- Currently 3.7/5
Platform: Windows
Categories: adventure , ahazelden , bpowell , download , flash , free , game , gamemaker , html5 , indie , isnyder , jbyrne , jclover , jkingspooner , mbrough , platform , puzzle , rating-o , rperrin , ryang , tcavanagh , theblackmask , unity , windows , zaratustra.
...What a ride! From what I was able to understand in this game (which was barely anything), it was an amazing story.
Hmm... Although, in Robert Yang's stage, there were characters showing up as Chinese stamps; is that supposed to happen?
I love the idea of just having a guideline then having 12 artists interpret it and then make a story out of it. It's really confusing; I don't know if I'm even making sense. XD
Oh and also...I love how you don't really have a strict set of rules; you can play however you want, and pretty much get the same story.
@aznwulf96: I had the same issue with the Chinese stamps. I assumed it was part of the cryptic nature of the chapter, but now that you mention it, I noticed the screenshot on the menu looks like it has english text there. I think the stamps do correspond 1-to-1 with letters. Even on my first playthrough, I interpreted the final screen (a string of 3-2-7) as "end of chapter," and if you look carefully, the symbols for where the Es are match. So with some tedious homework, it looks like there is a cryptogram to be solved throughout the level, but it could also just be a bug in the system somewhere. I think it works well for the game though.
A file in the package came up positive in Avast virus check.
Think I missed something with this one - tried chapters 1 & 2, both came across as a complete mess. Gameplay awful, "enemies" pointless, goals unclear, left wondering what the point was. Skipped to the last chapter, gameplay a little better, still left wondering what the point was. I like retro-styled games, I like platformers, I like puzzlers; I really don't like this though, sorry!
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12 indie devs team up to make the dark, surreal, brilliant Experiment 12
Chain games/worlds are a fantastic idea, and we need to see more of them. Case in point: indie mega-collaboration Experiment 12 , for which 12 indie developers (including VVVVVV's Terry Cavanagh, Lone Survivor's Jasper Byrne, and Kairo's Richard Perrin) each developed a chapter of a wonderfully strange, often hallucinatory story, before passing it onto the next creator in the chain. The results can be found here .
The Rules, as stated on Terry Cavanagh's blog , stated that each developer only had three days to complete their entry, before they passed it on to the next, who would pick up the story and run with it, morphing the method of interaction in the progress. Cavanagh went first, creating a dark, manic puzzle-platformer, and things just got weirder from there.
Here's the full list of developers involved:
- Terry Cavanagh (VVVVVV, Super Hexagon)
- Ian Snyder (Captain Dan v. Zombie Plan)
- Jack King-Spooner (Will You Ever Return?, Blues for Mittavinda)
- Zarathustra (Eversion)
- Richard Perrin (Kairo)
- Michael Brough (Vesper.5, Corrypt)
- Robert Yang (creator of Half-Life 2's Radiator mod)
- Alan Hazelden (These Robotic Hearts of Mine)
- Benn Powell (RGB)
- Jake Clover (Sluggish Moors)
- Micheal "TheBlackMask" Lawrence (Dopterra)
- Jasper Byrne (Lone Survivor)
Terry came up with the idea after noticing this RPG Maker chain game , and I can only hope that Experiment 12 inspires more developers to give chain development a go.
Thanks, Eurogamer .
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Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.
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Experiment 12 Review
Developer: 12 different developers Publisher: Self-published Platform: PC
If you’ve been searching for something very unusual to play then Experiment 12 is something that needs to be on your radar. It is a collection of 12 games from different independent developers. For the most part, those involved are also well known within the community such as Jasper Byrne ( Lone Survivor ), Richard Perrin ( Kairo ), and Zaratustra ( Eversion ). The multitude of developers decided to each create their own game in the span of 72 hours.
The main experimentation of Experiment 12 was not simply to make a game in a short period of time since that’s what game jams do regularly. Instead, each member of the team had to craft their chapter, pass it on, and the next person would continue the story from what was currently available. Therefore, the story was being generated bit by bit by each member on the team as they finally got their shot at making a chapter.
Some of the chapters are longer than others but most take 5 to 20 minutes to complete. Things start out creepy and end creepy but there are definitely changes in between. For example, Ben Powell’s segment gives you gameplay like Missile Command in reverse. A few other sections completely change the “feel” of the narrative, but it’s not a flaw.
Only a few of the chapters are difficult making it a good entry point to indie games for many if they are interested. Experiment 12 is free and worth plunking an hour or two into just to see a creatively designed game. I would be interested in seeing more multi-developer work like this come out from far less ‘recognizable’ names.
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The game is a work of collaborative fiction in 12 chapters, each made by a different indie developer over a period of 72 hours. Though each chapter varies widely in art style and gameplay, they unify to tell a story about human experimentation and illnesses both physical and mental.
Experiment 12 is a package of 12 free indie horror games, each level designed by a different programmer. Experiment 12 brings twelve stylistically different games to your PC in one package.
Experiment 12, a chain game that consists of 12 chapters each created by 12 different indie developers, is available now for Windows PC.
I have just started a series of videos where me and my friend challenge each other to complete psychologically disturbing/ difficult games in an allotted time to gain points. He got to challenge me first, and he picked Experiment 12.
A chain game that consists of 12 chapters each created by 12 different indie developers.
Experiment 12 combines a mix of puzzle and platform levels made in Flash, HTML5, Game Maker, and Unity, each built in a period of three days. In most levels, you can move around using [WASD] or the [arrow] keys and deploy an occasional action with [space], though one level does require mouse input.
Case in point: indie mega-collaboration Experiment 12, for which 12 indie developers (including VVVVVV's Terry Cavanagh, Lone Survivor's Jasper Byrne, and Kairo's Richard Perrin) each developed...
If you’ve been searching for something very unusual to play then Experiment 12 is something that needs to be on your radar. It is a collection of 12 games from different independent developers.
Experiment 12 is a sci-fi/horror game that is, as the title suggests, experimental. The game is a work of collaborative fiction in 12 chapters, each made by a different indie developer over a period of 72 hours.
All Experiment 12 infos: Screenshots, Videos and reasons to play. Play Experiment 12 now!